
·p·e·r·k·e·l·e·
Producer/Concept artist/Story illustrator
& Storyteller: Joel Kumpulainen
Prop artist/Background artist: Asla Sutela
Coder/Gameplay programmer: Patrik Frisk
Matias Riikonen
Animator/Character design: Nicole Winqvist
UI-design/Background & Platform design: Tiia Laaksonen

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The game Perkele is a story driven platformer with hack & slash elements, where player has to go through different challenges to reach the protagonist's goal; vengeance.
The player plays as a forgotten forest God named Perkele, who has been banished from the God Realm for misusing his powers. Being outraged of the accusation & forced to eat weaker souls to retain what's left of his abilities, he gets more vindictive as the years go by. Thousands of years later, it's finally time to break out of Hell.
about the game
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The game was our first school assignment to make a video game in limited time. It began as a fast idea which needed to be presented in order to gather group members for the project.
Unfortunately, because of different challenges we didn't manage to finish the game, but a prototype of the game exists.
The project was supposed to be finished later when we'd have time, but unfortunately it had to be shelved for the time being due to other projects & two group members leaving the team. The game was put together by Construct, but there's a possibility that it will be re-built using Unity.
about the project
·Pieces of the game





·concept art
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